๐Ÿ’งAqua

The following moves you will get if you have successfully minted or breed a Aqua type Land Shiba:

Offensive Moves

Common

NameMove Points (MP) / AccuracyDamage

Bubble

10 / 100%

20

Splash

9 / 100%

25

Water Gun

8 / 100%

30

Whirlpool

7 / 95%

35

Uncommon

NameMove Points (MP) / AccuracyDamage

Aqua Jet

9 / 100%

25

Aqua Tail

8 / 95%

30

Bubblebeam

7 / 95%

35

Water Shuriken

6 / 90%

40

Rare

NameMove Points (MP) / AccuracyDamage

Crabhammer

8 / 95%

30

Origin Pulse

7 / 95%

35

Steam Eruption

6 / 90%

40

Water Pledge

5 / 90%

45

Super Rare

NameMove Points (MP) / AccuracyDamage

Surf

7 / 95%

35

Waterfall

6 / 90%

40

Water Pulse

5 / 90%

45

Water Spout

4 / 85%

50

Legendary

NameMove Points (MP) / AccuracyDamage

Dive

6 / 90%

40

Bone Bash

5 / 90%

45

Guillotine

4 / 85%

50

Hydro Pump

4 / 85%

55

Defensive Moves

Common

NameMove Points (MP) / AccuracyDescription

Aqua Ring

10 / 100%

Restores a little Health Points (HP) each turn.

Draining Kiss

9 / 100%

User recovers some Health Points (HP).

Water Drown

8 / 100%

Lowers opponent's Defense (DEF).

Withdraw

7 / 95%

Raises user's Defense (DEF).

Uncommon

NameMove Points (MP) / AccuracyDescription

Iron Defense

9 / 100%

Raises Defense (DEF) of an ally.

Pulverizing Water

8 / 100%

Lowers exponentially the target's Defense (DEF).

Scream

7 / 95%

Knocks out the opponent and puts it in confusion state.

Soak

6 / 90%

Changes the target's type to water.

Rare

NameMove Points (MP) / AccuracyDescription

Rest

8 / 100%

User sleeps for 2 turns, but user is fully healed.

Leer

7 / 95%

Lowers opponent's Defense (DEF).

Safeguard

6 / 90%

The user's party is protected from status conditions.

Scary Face

5 / 90%

Sharply lowers opponent's Speed (SPD).

Super Rare

NameMove Points (MP) / AccuracyDescription

Endure

7 / 95%

Always left with at least 1 HP, but may fail if used repeatedly.

Protect

6 / 90%

Protects the user, but may fail if used repeatedly.

Refresh

5 / 90%

Cures ailment statuses.

Swagger

4 / 85%

Confuses opponent, but sharply raises its Attack (ATK).

Legendary

NameMove Points (MP) / AccuracyDescription

After You

6 / 90%

Gives user ally a change to move first in the next turn.

Brine

5 / 90%

Power doubles if opponent's HP is less than 50%.

Me First

4 / 85%

User will attack first for the next 2 rounds.

Rain Dance

4 / 85%

Makes it rain for 5 turns. Ups Aqua-type moves.

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